![]() More.Īdd2 (float *inputA, float *inputB, float *output, unsigned int numberOfItems)Īdds the values in two inputs to the values in output: output += inputA + inputB. PlayerEvent_ProgressiveDownloadFinished = 11Īdd1 (float *input, float *output, unsigned int numberOfItems)Īdds the values in input to the values in output: output += input. Jog Wheel Mode, to be used with the jogT. Receive the progress of a httpRequest or the result of an asynchronous request with this callback. HttpRequestCallback) (void *clientData, httpRequest *request, httpResponse *response) HttpLogCallback) (void *clientData, const char *str) Superpowered filter types and their effective parameters: More. Typedef enum Superpowered::Decoder_Format Typedef struct Superpowered::AudiopointerlistElement This is the prototype of a MIDI callback function. More.ĪndroidUSBMIDIReceivedCallback) (void *clientdata, int deviceID, unsigned char *data, int bytes) More.ĪndroidUSBMIDIDeviceDisconnectedCallback) (void *clientdata, int deviceID)Ĭalled when a USB MIDI device is disconnected. More.ĪndroidUSBMIDIDeviceConnectedCallback) (void *clientdata, int deviceID, const char *manufacturer, const char *product)Ĭalled when a USB MIDI device is connected. This is the prototype of an audio processing callback function. Typedef struct Superpowered::AndroidUSBAudioIOInfoĪndroidUSBAudioProcessingCallback) (void *clientdata, int deviceID, float *audioIO, int numberOfFrames, int samplerate, int numberOfInputChannels, int numberOfOutputChannels) More.ĪndroidUSBAudioDeviceDisconnectedCallback) (void *clientdata, int deviceID)Ĭalled when a USB audio device is disconnected. More.ĪndroidUSBAudioDeviceConnectedCallback) (void *clientdata, int deviceID, const char *manufacturer, const char *product, const char *info)Ĭalled when a USB audio device is connected. Provides waveform data in 150 points/sec resolution. More.Ĭlassic three-band equalizer with unique characteristics and total kills. One instance allocates just a few bytes of memory, therefore combining multiple instances of the StereoMixer is the recommended way to support more than 4 channels. From the traditional mixer hardware point of view, every input and the output has dedicated metering, gain and pan controls. Linear or 6-point resampler, audio reverser and 16-bit to 32-bit audio converter. ![]() Records audio into 16-bit WAV file, with an optional tracklist. One instance allocates just a few bytes of memory, therefore combining multiple instances of the MonoMixer is the recommended way to support more than 4 channels. Every input and the output has individual gain control. Performs bpm and key detection continuously. Represents one JSON item, that can be a parent of other items (deep hierarchies are possible), a member of a linked list or just a simple data item (such as a string). Represents an in-progress or finished HTTP response. More.Ī key/value pair used for custom data or headers in requests. More.Ī structure for high-performance hashing. Guitar distortion effect including Marshall cabinet, ADA cabinet and V-Twin preamp simulation, 5-band equalizer, bass and treble tone controls and two distortion sounds. This is the base class for Superpowered effects. Transforms between time-domain and frequency-domain audio, including buffering, windowing (HanningZ) and window overlap handling (default: 4:1). More.įlanger with aggressive sound ("jet"). More.įilter is an IIR filter based on the typical direct form 1 formula: y = (b0/a0)*x + (b1/a0)*x + (b2/a0)*x - (a1/a0)*y - (a2/a0)*y It doesn't allocate any internal buffers and needs just a few bytes of memory. Simple delay with minimum memory operations. Utility class to keep the CPU running near the maximum frequency for all cores ("sustained performance mode"). It can be used in production, but we're still collecting feedback on its feature set, therefore the documentation is not complete on this one. The new Superpowered Compressor prototype. More.īit crusher with adjustable frequency and bit depth. ![]() Each band is a separated bandpass filter with custom width and center frequency. More.Įfficient bandpass filter bank for real-time zero latency frequency analysis. Manages a global audio buffer pool, reducing the number of memory allocation requests, increasing efficiency of audio applications. This class implements a custom low latency USB MIDI stack for Android, fully bypassing the Android system MIDI stack. Information about an audio input or output. This class implements a custom low latency USB audio stack for Android, fully bypassing the Android system audio stack. This class manages USB device connections. Performs bpm and key detection, loudness/peak analysis. High performance advanced audio player with: More.Ī structure to perform AES encryption.
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